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Question by tony040209 · Apr 17, 2017 at 03:10 PM · c#androidassetbundle

Asseatbundle Local Download for android path problem

"jar:file://" + Application.dataPath + "!/assets/"

I want local download asseatbundle with android

but is not working

help!

========================================

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using System;

public class BunderLoader : MonoBehaviour {

 public static readonly string  bundleUrl = 
 #if  UNITY_STANDALONE_WIN || UNITY_EDITOR
     "file://C://Users/tony/Desktop/unity 5.1.1/正妹防衛隊/Assetbundles/balloon_01.bundle";
 #elif UNITY_ANDROID
     "jar:file://" +  Application.dataPath + "!/assets/Assetbundles/balloon_01.bundle";
 #else
     string.Empty;
 #endif




 /*IEnumerator start(){
     WWW www = new WWW (bundleUrl);
     yield return www;
     AssetBundle bundle = www.assetBundle;
     GameObject balloon_01 = Instantiate (bundle.LoadAsset("balloon_01")) as GameObject;


 }*/
 IEnumerator Start()
 {
     // 从URL中下载文件,不会存储在缓存中。
     using (WWW www = new WWW(bundleUrl))
     {
         yield return www;
         if (www.error != null)
             throw new Exception("WWW download had an error:" + www.error);
         AssetBundle bundle = www.assetBundle;
         GameObject Balloon_01 = Instantiate(bundle.LoadAsset("balloon_01")) as GameObject;
         // 卸载加载完之后的AssetBundle,节省内存。
         bundle.Unload(false);
         
     }//由于使用using语法,www.Dispose将在加载完成后调用,释放内存
 }


}

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