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Question by HobbyKid · Sep 22, 2014 at 09:23 AM · animationbuttonactivate

Activate an animation by clicking on a separate Gameobject

I am trying to play my elevator animation that moves the elevator(gameobject) when I click on the button(gameobject) on the other side of the map. I've used Raycasting to click on the button but I don't know how to get the elevator to begin it's animation. I have two scripts, one on the elevator and one on the button. I not sure what I am missing though that makes the script recognize the animation. My scripts just allow me to click the elevator gameobject and then it animates. If I click the button, nothing happens. I don't want this effect. What am I doing wrong?

Im using Cs and I have this error message: MissingComponentException: There is no 'Animation' attached to the "First Person Controller" game object, but a script is trying to access it. You probably need to add a Animation to the game object "First Person Controller". Or your script needs to check if the component is attached before using it.

 using UnityEngine;
 using System.Collections;
 
 public class ElevatorButton : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     if(Input.GetMouseButton(0))
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         
         if(Physics.Raycast(ray, out hit, 100))
         {
             hit.collider.animation.Play("Elevator");
         }
     }
   }
 }
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