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Question by bobanminic · Dec 11, 2018 at 10:25 AM · androidunityeditorfindgameobjectswithtag

Accessing GameObject by Tag in Runtime

![`alt text`][1]Hi,

I have problem when i want to access gameObject created in runtime. I decided to do it by tag, so it works. It returns exact count of objects, and it works perfectly fine in editor, just as i want it to work. But when i build it on android i have error because when i try to access to name property of all the gameObjects, it returns for each gameObject name as 'New Game Object' (checked in monitor.bat) and whole executing code breaks after, but in editor it returns name properties just it should be .

Anyone any suggestions ?

Thanks!

Unity 2018.2.18

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avatar image mansoor090 · Dec 11, 2018 at 10:28 AM 0
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can you provide picture of your code, Creation of game objects and retrieving them

avatar image bobanminic mansoor090 · Dec 11, 2018 at 11:26 AM 0
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alt text

@mansoor090 ok, i added some part of code and editor and monitor log.

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Answer by ProNoob2 · Dec 11, 2018 at 11:01 AM

Are the gamobjects already present in the hierarchy or are u instantiating them?

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avatar image bobanminic · Dec 11, 2018 at 11:09 AM 0
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Im instantiating them in runtime.

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