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Question by gmhelwig · Apr 16, 2020 at 05:59 PM · scripting problem

Error in Standard Assets

Hi.

Just started a new project, downloaded an imported the Standard Assets from the asset store.

So, unity version: 2019.3.7f1 Personal Standard Assets version: 1.1.5 released March 5, 2018

And I get the error message:

Assets\Standard Assets\Utility\SimpleActivatorMenu.cs(11,16): error CS0619: 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.'

Double clicking the error message brings me to this chunk of code:

 using System;
 using UnityEngine;
 
 #pragma warning disable 618
 namespace UnityStandardAssets.Utility
 {
     public class SimpleActivatorMenu : MonoBehaviour
     {
         // An incredibly simple menu which, when given references
         // to gameobjects in the scene
         public GUIText camSwitchButton;
         public GameObject[] objects;
 
 
         private int m_CurrentActiveObject;
 
 
         private void OnEnable()
         {
             // active object starts from first in array
             m_CurrentActiveObject = 0;
             camSwitchButton.text = objects[m_CurrentActiveObject].name;
         }
 
 
         public void NextCamera()
         {
             int nextactiveobject = m_CurrentActiveObject + 1 >= objects.Length ? 0 : m_CurrentActiveObject + 1;
 
             for (int i = 0; i < objects.Length; i++)
             {
                 objects[i].SetActive(i == nextactiveobject);
             }
 
             m_CurrentActiveObject = nextactiveobject;
             camSwitchButton.text = objects[m_CurrentActiveObject].name;
         }
     }
 }

How do I fix this so I can actually start placing and programming assets for my game?

Or, do I need to abandon the Standard Assets entirely as being useless?

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Answer by sdadfsfg · Aug 11, 2020 at 11:10 AM

Olá faça isso

using System; using UnityEngine; using UnityEngine.UI;

pragma warning disable 618

namespace UnityStandardAssets.Utility { public class SimpleActivatorMenu : MonoBehaviour { // An incredibly simple menu which, when given references // to gameobjects in the scene public Text camSwitchButton; public GameObject[] objects;

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