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Question by thatguylogibusiness · Mar 25, 2020 at 11:41 PM · scripting problem

Headbob in C#

How can I make my FPS Character headbob? I tried everything but I cannot get my character to headbob

[CODE]

using System.Collections; using System.Collections.Generic; using System.Linq.Expressions; using UnityEngine;

public class CurveControlledBob { public float HorizontalBobRange = 0.33f; public float VerticalBobRange = 0.33f; public AnimationCurve Bobcurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.5f, 1f), new Keyframe(1f, 0f), new Keyframe(1.5f, -1f), new Keyframe(2f, 0f)); // sin curve for head bob public float VerticaltoHorizontalRatio = 1f;

 private float m_CyclePositionX;
 private float m_CyclePositionY;
 private float m_BobBaseInterval;
 private Vector3 m_OriginalCameraPosition;
 private float m_Time;


 public void Setup(Camera camera, float bobBaseInterval)
 {
     m_BobBaseInterval = bobBaseInterval;
     m_OriginalCameraPosition = camera.transform.localPosition;

     // get the length of the curve in time
     m_Time = Bobcurve[Bobcurve.length - 1].time;
 }


 public Vector3 DoHeadBob(float speed)
 {
     float xPos = m_OriginalCameraPosition.x + (Bobcurve.Evaluate(m_CyclePositionX) * HorizontalBobRange);
     float yPos = m_OriginalCameraPosition.y + (Bobcurve.Evaluate(m_CyclePositionY) * VerticalBobRange);

     m_CyclePositionX += (speed * Time.deltaTime) / m_BobBaseInterval;
     m_CyclePositionY += ((speed * Time.deltaTime) / m_BobBaseInterval) * VerticaltoHorizontalRatio;

     if (m_CyclePositionX > m_Time)
     {
         m_CyclePositionX = m_CyclePositionX - m_Time;
     }
     if (m_CyclePositionY > m_Time)
     {
         m_CyclePositionY = m_CyclePositionY - m_Time;
     }

     return new Vector3(xPos, yPos, 0f);
 }

} }

[/CODE]

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Answer by streeetwalker · Mar 26, 2020 at 09:47 AM

@thatguylogibusiness, you have the code to bob, but are calling it as a part of an animation loop or coroutine? It won't happen if you don't do that.

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