Headbob in C#
How can I make my FPS Character headbob? I tried everything but I cannot get my character to headbob
[CODE]
using System.Collections; using System.Collections.Generic; using System.Linq.Expressions; using UnityEngine;
public class CurveControlledBob { public float HorizontalBobRange = 0.33f; public float VerticalBobRange = 0.33f; public AnimationCurve Bobcurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.5f, 1f), new Keyframe(1f, 0f), new Keyframe(1.5f, -1f), new Keyframe(2f, 0f)); // sin curve for head bob public float VerticaltoHorizontalRatio = 1f;
private float m_CyclePositionX;
private float m_CyclePositionY;
private float m_BobBaseInterval;
private Vector3 m_OriginalCameraPosition;
private float m_Time;
public void Setup(Camera camera, float bobBaseInterval)
{
m_BobBaseInterval = bobBaseInterval;
m_OriginalCameraPosition = camera.transform.localPosition;
// get the length of the curve in time
m_Time = Bobcurve[Bobcurve.length - 1].time;
}
public Vector3 DoHeadBob(float speed)
{
float xPos = m_OriginalCameraPosition.x + (Bobcurve.Evaluate(m_CyclePositionX) * HorizontalBobRange);
float yPos = m_OriginalCameraPosition.y + (Bobcurve.Evaluate(m_CyclePositionY) * VerticalBobRange);
m_CyclePositionX += (speed * Time.deltaTime) / m_BobBaseInterval;
m_CyclePositionY += ((speed * Time.deltaTime) / m_BobBaseInterval) * VerticaltoHorizontalRatio;
if (m_CyclePositionX > m_Time)
{
m_CyclePositionX = m_CyclePositionX - m_Time;
}
if (m_CyclePositionY > m_Time)
{
m_CyclePositionY = m_CyclePositionY - m_Time;
}
return new Vector3(xPos, yPos, 0f);
}
} }
[/CODE]
Answer by streeetwalker · Mar 26, 2020 at 09:47 AM
@thatguylogibusiness, you have the code to bob, but are calling it as a part of an animation loop or coroutine? It won't happen if you don't do that.
Your answer
![](https://koobas.hobune.stream/wayback/20220612225722im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How to change scripting runtime to 4.7.2 in Unity 2019.1.0f2? It is by default targeting 4.7.1 0 Answers
First person shooter : Leaning! 2 Answers
Implementing an animation command in a commands queue system 1 Answer
example of new way to load levels 1 Answer
"The associated script cannot be loaded" 0 Answers