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Question by Jheterson · Apr 28, 2016 at 05:36 AM · c#scripting problem

public Image not working C#

I have been stuck on this for a very long time, I am trying to create one of the boxes that show up in the inspector that you can drop gameobjects into, and I have created the following script:

using UnityEngine; using System.Collections;

public class Radar : MonoBehaviour {

 public Image Arrow;

 void OnTriggerEnter( Collider other) {
     if (other.gameObject.tag == "Enemy")
         Arrow.SetActive(true);
 }

}

The part with "public Image" is what is causing the problem, I have looked at other successful scripts that use this statement, but mine will not work, HELP!

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avatar image Jheterson · Apr 28, 2016 at 05:39 AM 0
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The error I recieve is the following: The type or namespace name 'Image' could not be found (are you missing a using directive or an assembly reference?)

avatar image goodtimes2 · Jul 20, 2019 at 08:03 AM 0
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@Guhanesh does this method still work or is it different for the 2019 version

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Answer by Guhanesh · Apr 29, 2016 at 05:58 AM

SetActive can only be used for GameObjects.What do you mean by Image datatype? If you are refering Image component of a gameobject,if so your script should be like this.

 using UnityEngine; 
 using System.Collections;
 using UnityEngine.UI;
 
 public class Radar : MonoBehaviour {
 
  public Image Arrow;
  void OnTriggerEnter( Collider other) {
      if (other.gameObject.tag == "Enemy")
          Arrow.gameObject.SetActive(true);
  }
 }
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avatar image Jheterson · Apr 29, 2016 at 03:02 PM 0
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THAN$$anonymous$$ YOU! That was the answer. Thank you so much!

avatar image Guhanesh Jheterson · May 02, 2016 at 08:17 AM 0
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Welcome.If my answer was helpful , you could mark it as correct or upvote it.just for the karma points :)

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