Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Finijumper · Aug 12, 2016 at 11:57 AM · eventsystemgoogle play gamesservice

How can I use Google Play Services Event system?

I have a script that makes the player jump and I want that every time that the player jumps, the event that I have created increases by 1 to know how many jumps have been done in my game.

I have created the Event in my Google Play Developer Console but I don't how to Implement it to my code. I have already read this: https://developers.google.com/games/services/common/concepts/quests#event_basics

  void Update () {
             if(Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject(0)){
                 if(corrent){
                     // Hacemos que salte si puede saltar
                     if(alTerra || !dobleSalt){
                         GetComponent<AudioSource>().Play();
                         GetComponent<Rigidbody2D>().velocity = new Vector2(GetComponent<Rigidbody2D>().velocity.x, forçaSalt);
     
     //the increase code should go here I think
     
                         //rigidbody2D.AddForce(new Vector2(0, forçaSalt));
                         if(!dobleSalt && !alTerra){
                             dobleSalt = true;
                         }
                     }
                 }else{
                     corrent = true;
                     NotificationCenter.DefaultCenter().PostNotification(this, "PersonatgeComençaACorrer");
     
                 }
             }
         }



Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Finijumper · Aug 22, 2016 at 07:23 PM 0
Share

Anyone can help me?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Finijumper · Aug 29, 2016 at 05:25 PM

Hello? Noone can answer my question?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Failed to get permission info for android.permission.android.permission.READ_CONTACTS 0 Answers

Where can I download version 0.9.39 of the google play services plugin? 1 Answer

When I build my game's update, admob ads don't appear 0 Answers

Google Play services Login fails everytime?? 1 Answer

Google Play Service LogIn Problem 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges