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Question by xxluky · Oct 10, 2015 at 02:51 PM · vector3compare

Two Vector3 comparations doesnt work.

Hi guys,

this must be a really stupid problem. When I print Vector3 values as bellow, console says it is (0.0, 0.0, 0.0):

 print (transform.position - player.transform.position - cameraPosition);

when I try to compare two Vectors according to this link this code doesnt work:

 if(transform.position - player.transform.position - cameraPosition == Vector3.zero)
     print("yes");

Anybody knows why?

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avatar image Owen-Reynolds · Oct 10, 2015 at 03:41 PM 0
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There are two things going on here. Look up how debug displays Vector3 (try "unity debug Vector3") and also look up comparing floats.

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Answer by DiegoSLTS · Oct 10, 2015 at 03:45 PM

When you print a Vector3, the numbers shown are formated to display only 1 decimal point.

Each component is close to zero, but not zero. Try printing each component like:

 Vector3 aux = transform.position - player.transform.position - cameraPosition;
 
 print(aux.x);
 print(aux.y);
 print(aux.z);

And you'll see it.

Anyway, comparing floats for equality is a known problem, you should never do that. Instead, check if the 2 values are close enough or, in other words, if the distance between 2 floats is close enough to zero.

There are multiple approachs for this, in your case I'd do:

 Vector3 aux = transform.position - player.transform.position - cameraPosition;
 
 if( aux.sqrMagnitude < 0.01f) //set a proper value, 0.01f is just an example
      print("yes");
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avatar image xxluky · Oct 10, 2015 at 05:59 PM 0
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Thank you so much. It works perfectly. Nice explanation!

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