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How does one resolve the CS0101 duplicate namespace when dealing with multiple assets who created this?
I see hundreds of CS0101 posts but nothing dealing with multiple PlayerController namespace issue. This would be a common and obvious name to use but the scripts belong to other asset builds that I bought in the store. I do not want to change other devs code. For instance Debug Graph and Oculus SocialStarter have the same namespace of PlayerController. For me to alter this for a repair really throws a wrench in the monkeys. Is there a switch that can be set to circumvent or repair this automagically when dealing with purchased assets? Thank you in advance. @Eric5h5 , @aldonaletto , @Bunny83 I added your names here because I have seen your answers in the past and they helped and corrected a lot of devs. I am asking for the same here as the topic entries might not get to you. What I have shown here is not a coding error or any error on my part. I am asking for a top down, 30,000 mile, Global view on this.
6 months and no response. Am I in the Twilight zone with this issue? Is this simply a noob scenario that shows that I am totally inexperienced with C? I cannot be the only one. I have gone down that road of changing class names and feel this could bite in the future, which is has with every asset update.