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Question by Kaze_Senshi · Feb 13, 2012 at 12:51 AM · meshblenderplaneinvisible

Problems importing plane mesh from blender to unity

Hello guys, my friend give to me a hint, if the object is far away, you can just make the object as a plane mesh and draw it on photoshop using an alpha image.

So I made a feather with a simple mesh plane. When I import to unity, I can only see it only from one side, if I turn it 180 degrees, it disappears. I tried to recalculate the normals but nothing happened.

I saw that the normal vectors are going to the side that I can see the feather, I can't make the vector point to the 2 sides of the plane in the same time, so I can't use blender planes on unity? Thanks.

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avatar image Zaffer · Feb 13, 2012 at 04:37 AM 1
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Could you try making 2 planes in Blender back to front with your feather image on both of them?

avatar image Kaze_Senshi · Feb 13, 2012 at 10:37 PM 0
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Thanks for the inspiration Zaffer, ins$$anonymous$$d of use 2 planes, I made a very very very thin cube and used the Project from View (bounds) to configure the UV mapping. Now it's fine on unity, also I can break the cube in some parts to make it curve like a feather or leaf.

avatar image Zaffer · Feb 13, 2012 at 11:29 PM 0
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Glad it worked out -- cube is a good idea!

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Answer by jheffel · Feb 13, 2012 at 04:45 AM

you will probably need to make a custom double sided shader. If I remember correctly the default shaders only work for the positive normals.

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Answer by milali · Feb 13, 2012 at 05:19 AM

there is also a blender importer addon which might help?

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avatar image Kaze_Senshi · Feb 13, 2012 at 09:58 PM 0
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Is this an afirmation or a question? :P

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