New Changes in sprite resolver ver 6.0
After reading the changes here, https://docs.unity3d.com/Packages/com.unity.2d.animation@6.0/manual/SLAsset.html#animation-keyframe-changes-in-version-60
In the previous version (Unity 2020), I'm working with multiple-part sprites that are controlled by animations. In the walking clip, I constantly change the hand sprite from ClosedHand > SideHand >BackHand, etc which is easily done by changing the label under Sprite Resolver in the animation editor itself
then at runtime, I could change the category under Sprite resolver from Swordsman to Pirate to Necromancer and it works fine
Now in Unity 2021, according to the article above, it no longer is able to, because they merge it into a single key.
Is that possible to achieve my needs using the new sprite resolver 6.0?
Thank You
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