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Spatialised audio choppy when used with timelines
Hey, we're using timelines for dialogue in our game, but are having issues with this audio when using spatialised sources (with the Oculus spatializer plugin). The audio comes out super choppy and robotic and all of the timing from the timeline is messed up. This issue doesn't happen with normal spatial sources (not connected to the timelines) so I figure it must be a timeline issue. I've looked around on the forums and cant find anything relating to the issue. If anyone has any ideas or experience with this issue, help would be much appreciated.
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