Editor crashes on quit if mesh is "static" in 2018.1.1
Does anyone have insight into this issue? If any mesh in my scene is set to static, when I attempt to quit the editor the crash reporter appears.
Steps to reproduce (on Mac): 1) Create a new 3D project. 2) Add a cube (or plane) to your scene. 3) Turn on the cube's "static" checkbox. 4) Wait for lighting to bake. 5) Attempt to quit the editor (eg. using Command-Q). Observer that the editor crashes and the crash reporter appears.
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