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Get Input from PS move into Unity (windows 8.1) without Playstation3
Hello,
Currently I am rying to get the input from a PS move into unity, but this has been giving me a headache. The controller is connected succesfully (By using the MotionInJoy drivers, iPi Recorder is able to show the movement of the controller) and Unity notifies the console whenever I (dis)connect a PS move to my PC. I am able to retrieve the controller name, and the Input.anyKey works, but I am unable to retrieve which key is pressed and detect the motion.
I do not own a Playstation 3 (and therefore I canno use the Move.me wrapper), but I have a PS Eye to support this. (Proper drivers are installed and I am able to retrieve a stream from the Eye).
What is the best way to accomplish movement?
If you need any more information, please ask.
Thank you already, Thijmen
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