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My animated Object isn't doing anything. Problem with Unity?
Hi there, I have imported a dinosaur model from blender. It has an armature and when i move it the rig moves as it is supposed to. However when i try to animate it, it just won't work. The curves are there and say that the object should move but when playing the animation nothing happens. When i select the .anim file and move the red line along the rotation changes. When i select the actual animated object it freezes. I have never had this problem before.
Here are some screenshots to explain better: https://imgur.com/a/1AJytPz
Where is your animator attached on that object's hierarchy? Animations only manipulate children that correspond to the animation's expected hierarchy.
Since you have at least two "Dinosaur" children of that "Dinosaur" parent object, have you tried both that topmost parent (Dinosaur) and that armature root (Dinosaur.Dinosaur)?
I'm not sure if i understand but i tried rena$$anonymous$$g all the "Dinosaurs" to DinosaurPlayer, DinosaurRig and DinosaurArmature. It didn't work.
This looks like a bug to me. What Unity version are you using?
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