Rigidbodys velocity resets to 0 upon reaching -11 while falling close to another object
So a few friends and I are creating a physics based game where you navigate through a 2d space (everything made with 3d assests) and we're struggling with our rigidbody. We are using SnakeBird for reference and creating a very similar game. Whenever we are falling next to an object, even though the hitboxes are not even close to eachother, our rigid bodys velocity will reset upon reaching -11. I have tried everything I can think of including making our hitboxes 0.1 in size and disabling the raycasting we do. We tried to add our own gravity, however that caused a lot of collision detection to be really off and we ended up standing halfway inside blocks. Anyone have any idea what could cause this?
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