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Is there a way to make a Rigidbody2D Ignore the TimeScale?
Hello!
Currently trying to make 2D Platformer for a uni-project in which the protagonist can manipulate time, while turning back time for the character indiviudally, for the rest of the world and speeding up time for the character individually seemed rather trivial, I can not think of a way of how to increase the timescale in the world without affect the main character. As the CharacterController I a slightly modified Brackey's 2D Controller (https://github.com/Brackeys/2D-Character-Controller) and he does not make use of Time.deltaTime or Time.fixedDeltaTime at all in that.
The only option I see is reworking the CharacterController to not use a Rigidbody, but this would quite a bit of work to rework and I was just really happy with the current movement-behaviour :I So I'd be glad if anyone else has better ideas!
Thanks!
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