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Question by anthonybentson · Dec 08, 2019 at 04:55 AM · 2d-platformer2d-physicsboxcollider2d

Changing gravity scale through collisions

Hey there, I'm currently making a mario esk platformer and i'm trying to change the gravity scale of an object when it collides. My goal is for the object to fall right after my player jumps on it, but it doesn't change the gravity scale when I enter the trigger. Here's the code I'm working with. using System.Collections; using System.Collections.Generic; using UnityEngine; public class FallScript : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { void OnTriggerEnter2D(BoxCollider2D coll) { if (coll.gameObject.tag == "JumpObj") { //You would change "Enemy" to the exact name of whatever you called your tag - case sensitive coll.gameObject.GetComponent<Rigidbody2D>().gravityScale = 1.0f; //disable gravity on the collided object this.GetComponent<Rigidbody2D>().gravityScale = 0f; //disable gravity on the objected collided into (IE, this one) } } } }

Thanks!

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