- Home /
Scale bones of an animated FBX
Hello! I'm making a 3D Character Editor, as the City of Heroes, Champions Online and other games...
I got a trouble by scaling the bones. I can scale them with my slider if my character isn't playing animation. If he is animating, i cannot do it.
I would like to use these scaled bones for a super customizable editor. But i cannot use a different scale of original character if he is playing any animation. How would you solve this? Can you help me?
Thanks for help! :D
Answer by Ony · Jul 15, 2010 at 04:32 PM
You need to put your scaling into LateUpdate and then it will work fine.
Your answer
Follow this Question
Related Questions
Bone Influence always greyed out 1 Answer
Character mesh breaks when build 4 Answers
Help: Making an object face a target 2 Answers
Editor class for Animation window 1 Answer