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Question by Shirogatsu · Nov 17, 2012 at 03:25 PM · movementgravitycharacter controller

Problem with gravity and character controller

Hello, i've bumped into little problem.

  void Update(){
     if(!mvmControl.isGrounded)
     moveDirection.y-=5; //gravity
     if(mvmControl.isGrounded) {
     moveDirection = newVector3(0,0,Input.GetAxis("Vertical"));
     moveDirection = transform.TransformDirection(moveDirection);
     }
     mvmControl.Move(moveDirection*Time.deltaTime);
     }

My mvmControl.isGrounded condition is always flickering true/false and i can't ground my character :( With .SimpleMove everything is ok, but i want to use .Move for more control

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avatar image deltamish · Nov 17, 2012 at 04:27 PM 0
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have you set up isGrounded boolean and its condition

avatar image kovalgek · Nov 23, 2012 at 02:59 PM 0
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me too((((

avatar image TheDarkVoid · Nov 23, 2012 at 03:25 PM 1
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try checking the skin width and the $$anonymous$$ move distance of your controller, you should also have gravity as an acceleration for a much more realistic effect.

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Answer by Yofurioso · Dec 10, 2013 at 01:01 PM

Try this:


 private float y;
 private float z;
 private Vector3 moveDirection;
 
  void Update()
 {
     if(!mvmControl.isGrounded)
     {
        y -= 5f; //gravity
     }
     if(mvmControl.isGrounded)
     {
        if(y < -0.1f)
        {
           y = -0.1f;
        }
 
        z = Input.GetAxis("Vertical");
     }
 
     moveDirection = new Vector3(0, y, z);
     moveDirection = transform.TransformDirection(moveDirection);
     mvmControl.Move(moveDirection * Time.deltaTime);
 }



That way, even if the character controller is grounded you will be applying a small downwards movement, forcing it to stay grounded.

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