Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by cacysunlee · Mar 17, 2011 at 03:01 PM · instantiaterandomitem

if chest has item, try next chest

i have 3 chests in scene and 3 prefab-items. every chest can carry only one item.

i will randomly instantiate the items to chests and if the chest already has one item, then the script must use next free chest.

i know how to place randomly items, but i don't know how to check the chest and if the chest has one item, how to try next chest?

my first part :

// my prefabs items var Item01 : GameObject; var Item02 : GameObject; var Item03 : GameObject;

// my empty chest positions in scene X, Y, Z var Chest01 : GameObject; // 0,0,0 var Chest02 : GameObject; // 2,0,0 var Chest03 : GameObject; // 4,0,0

function distributeItem() {

     // create array of Items
     var RandomChest = new Array();

         RandomChest.Add(Chest01);
         RandomChest.Add(Chest02);
         RandomChest.Add(Chest03);

 // create item in random chest
 Instantiate(Item01, RandomChest[Random.Range(0,RandomChest.length)].transform.position, transform.rotation);
 Instantiate(Item02, RandomChest[Random.Range(0,RandomChest.length)].transform.position, transform.rotation);
 Instantiate(Item03, RandomChest[Random.Range(0,RandomChest.length)].transform.position, transform.rotation);

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
-1

Answer by flaviusxvii · Mar 17, 2011 at 03:11 PM

Iterate through RandomChest until you find an empty chest.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Puzzle + Grid Instantiate - Random 2 Answers

Instantiate Random Object at Random Position 1 Answer

Making more than one item appear on a chess board 2 Answers

How to Instantiate only once? 2 Answers

Mulitple spawn points with random seed. 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges