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Question by zinedinetje · Feb 20, 2020 at 02:14 AM · unity 2d

Muliple npc with dialogue system.

Ive just watched the brackeys tutorial for a dialogue system and it worked fine untill i had one more npc into the same scene. The npc is ok cuz i just copied him from the first one. so i dont know what the problem is but hoppefully you can help me.

code:

Blockquote

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class dialogue_manager : MonoBehaviour {

 public Text nametext;
 public Text dialoguetext;

 public Animator anime;

 public Queue<string> sentences;

 void Start()
 {
     sentences = new Queue<string>();
 }

 public void startdialogue(dialogue Dialogue)
 {
     Debug.Log("Starting conversation with " + Dialogue.name);

     nametext.text = Dialogue.name;

     sentences.Clear();

     foreach(string sentence in Dialogue.sentences)
     {
         sentences.Enqueue(sentence);
     }
     
 }

 public void displaynextscentence()
 {
     if (sentences.Count == 0)
     {
         Enddialogue();
         return;
     }

     string sentence = sentences.Dequeue();
     StopAllCoroutines();
     StartCoroutine(TypeSentence(sentence));
 }

 IEnumerator TypeSentence (string sentence)
 {
     dialoguetext.text = "";
     foreach(char letter in sentence.ToCharArray())
     {
         dialoguetext.text += letter;
         yield return null;
     }
     
 }

 void Enddialogue()
 {
     Debug.Log("End of conversation");
     anime.SetBool("its open", true);

 }

}

Blockquote


Blockquote

using System.Collections; using System.Collections.Generic; using UnityEngine;

[System.Serializable] public class dialogue { public string name;

 [TextArea(1, 10)]
 public string[] sentences;

}

Blockquote


Blockquote

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class dialogue_trigger : MonoBehaviour { public dialogue Dialogue;

 public Animator anime;

 public GameObject dialougebox;

 public bool used;

 public void ontriggerdialogue()
 {
     FindObjectOfType<dialogue_manager>().startdialogue(Dialogue);
     dialougebox.SetActive(true);
 }

 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (used == false)
     {
         ontriggerdialogue();
         used = true;
         anime.SetBool("its open", false);
     }
 }

}

Blockquote

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