Image UI not enabling C# SOLVED
I have been working on this game over screen but when it came to enabling it when dead a problem came there were no errors in fact it seemed to be fine because I could Send a statement to the console when dead and it would work but the enabling of the UI would not. I would love some help with this if you can.
Code:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Damage : MonoBehaviour
 {
 
     public int maxHealth = 5;
     public int currentHealth;
     public int DamageCount;
 
     public Image GameOver;
     public HealthBar healthBar;
 
     // Start is called before the first frame update
     void Start()
     {
         currentHealth = maxHealth;
         healthBar.SetMaxHealth(maxHealth);
         DamageCount = 0;
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.E))
             {
             TakeDamage(1);
             DamageCount += 1;
         }
         if (DamageCount == 5)
         {
             GameOver.enabled = true;
             Debug.Log("Enabled");
         }
 
     }
 
     void TakeDamage(int damage)
     {
         currentHealth -= damage;
 
         healthBar.SetHealth(currentHealth);
     }
 
 }
I found the answer to the problem here is what I changed so basically Instead of GameOver.enabled = true; use GameOver.gameObject.SetActive(true); if the image is a component of a gameobject.
I found the answer to the problem here is what I changed so basically Instead of GameOver.enabled = true; use GameOver.gameObject.SetActive(true); if the image is a component of a gameobject.
Answer by lvskiprof · Feb 16 at 12:10 AM
I have to assume that GameOver is somehow being set in the Unity Editor to an Image object that you have made a child of a canvas, but that is disabled in the Editor settings, correct?
 
 If you enable it in the Editor, just as a test, does it display correctly?
 
 Get it to display correctly there and then disable it and make sure you are referencing the correct Image instance when you code runs. 
Yes when I enable it in the editor I can see it but for some reason it doesn't work when enabling it via script
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                