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Question by redaEL · Dec 08, 2019 at 11:04 AM · il2cpp64-bit

il2cppcore.dll did not run properly! "empty project"

Hi guys, i have difficult to build android "app bundle" or "apk" with 64bit, i try to build in 2018.3 and 2019.2 versions of unity and i get this 2 errors :

 Failed running /Applications/Unity/Hub/Editor/2018.3.9f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.3.9f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.3.9f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Users/mac/NDK16B/android-ndk-r16b" --map-file-parser="/Applications/Unity/Hub/Editor/2018.3.9f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="/Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Temp/StagingArea/Il2Cpp/il2cppOutput" 
 
 stdout:
 Building libil2cpp.so with AndroidToolChain
     Output directory: /Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
     Cache directory: /Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
 ObjectFiles: 563 of which compiled: 563
     Time Compile: 10723 milliseconds Il2CppAttributes.cpp
     Time Compile: 6817 milliseconds Il2CppInvokerTable.cpp
     Time Compile: 6656 milliseconds Bulk_Generics_8.cpp
     Time Compile: 6060 milliseconds Bulk_Generics_4.cpp
     Time Compile: 5944 milliseconds Bulk_mscorlib_10.cpp
     Time Compile: 5758 milliseconds Bulk_Generics_2.cpp
     Time Compile: 5739 milliseconds Bulk_mscorlib_3.cpp
     Time Compile: 5652 milliseconds Bulk_Generics_7.cpp
     Time Compile: 5637 milliseconds Bulk_System_1.cpp
     Time Compile: 5555 milliseconds Bulk_Generics_1.cpp
 Total compilation time: 53393 milliseconds.
 il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: /Users/mac/NDK16B/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @"/var/folders/3v/_6yksh995q17hvvhk6zvfgw00000gn/T/tmp64g9R4.tmp" -o "/Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_179349D9B7D73B0853B74A232F40D413/libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "/Users/mac/NDK16B/android-ndk-r16b/platforms/android-16/arch-arm" -gcc-toolchain "/Users/mac/NDK16B/android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "/Users/mac/NDK16B/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold
 
 clang++: error: invalid linker name in argument '-fuse-ld=gold'
 
 
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
 stderr:
 
 Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: /Users/mac/NDK16B/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @"/var/folders/3v/_6yksh995q17hvvhk6zvfgw00000gn/T/tmp64g9R4.tmp" -o "/Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_179349D9B7D73B0853B74A232F40D413/libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "/Users/mac/NDK16B/android-ndk-r16b/platforms/android-16/arch-arm" -gcc-toolchain "/Users/mac/NDK16B/android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "/Users/mac/NDK16B/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold
 
 clang++: error: invalid linker name in argument '-fuse-ld=gold'
 
 
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    at Program.Main(String[] args)
 
 UnityEngine.Debug:LogError(Object)
 UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
 UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
 UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:366)
 UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349)
 UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
 UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 

 Exception: /Applications/Unity/Hub/Editor/2018.3.9f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll did not run properly!
 UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
 UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
 UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:366)
 UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349)
 UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
 UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
 UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <df7ba4d130594d168eec372b930522d4>:0)
 UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <df7ba4d130594d168eec372b930522d4>:0)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <df7ba4d130594d168eec372b930522d4>:0)
 UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <df7ba4d130594d168eec372b930522d4>:0)
 UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 

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Answer by JoshPeterson · Dec 09, 2019 at 01:29 PM

It looks like the Android NDK may not be installed properly. Please see this part of the Unity manual to determine how to install the Android NDK for each version of Unity: https://docs.unity3d.com/Manual/android-sdksetup.html

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Answer by k76 · Apr 04, 2021 at 11:38 PM

Hi All,

I'm experiencing a similar issue with my game. I'm actually trying to build for macOS standalone. I'm using macOS Big Sur 11.2.3 and Unity 2019.4.17f1:

 Shader error in 'MetalAmplify': Duplicate system value semantic definition: input semantic 'SV_POSITION' and input semantic 'VPOS' at line 107 (on metal)
 Compiling Fragment program with UNITY_PASS_SHADOWCASTER SHADOWS_CUBE UNITY_PASS_SHADOWCASTER
 Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
 
 Exception: /Applications/Unity/Hub/Editor/2019.4.17f1/Unity.app/Contents/il2cpp/build/deploy/il2cppcore/il2cppcore.dll did not run properly!
 Failed running "/Applications/Unity/Hub/Editor/2019.4.17f1/Unity.app/Contents/il2cpp/build/deploy/il2cppcore/il2cppcore.dll" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="MacOSX" --architecture="x64" --configuration="Release" --outputpath="/Users/k76/Code/ff-f/MyCoolGame/Temp/StagingArea/Data/Native/GameAssembly.dylib" --cachedirectory="/Users/k76/Code/ff-f/MyCoolGame/Assets/../Library/il2cpp_cache" --profiler-report --map-file-parser="/Applications/Unity/Hub/Editor/2019.4.17f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --additional-cpp="/Users/k76/Code/ff-f/MyCoolGame/Assets/../Temp/fmod_register_static_plugins.cpp" --additional-cpp="/Users/k76/Code/ff-f/MyCoolGame/Assets/Plugins/FMOD/src/Runtime/fmod_static_plugin_support.h" --directory="/Users/k76/Code/ff-f/MyCoolGame/Temp/StagingArea/Data/Managed" --generatedcppdir="/Users/k76/Code/ff-f/MyCoolGame/Temp/StagingArea/Data/il2cppOutput"
 stdout:
 stderr:
 Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
 
 UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
 at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002af] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194
 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95

Thanks in advance for the help!

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avatar image JoshPeterson · Apr 06, 2021 at 12:07 PM 1
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Are there any other details about this error message in the editor log? It looks like the cause of the error is missing here.

avatar image k76 JoshPeterson · Apr 06, 2021 at 02:09 PM 0
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I only copied the error-type logs. I've re-run it and got the entire log here:

https://pastebin.com/ApPCzeBb

avatar image k76 JoshPeterson · Apr 06, 2021 at 02:10 PM 0
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By the way, thanks for the reply, Josh. I'm thinking the issue may be FMOD or Metal.

avatar image JoshPeterson k76 · Apr 06, 2021 at 02:35 PM 1
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Ok, so the error seems to be this one:

C:/Code/MyCoolGame/Temp/fmod_register_static_plugins.cpp at NiceIO.NPath.CopyWithDeter$$anonymous$$edDestination(NPath absoluteDestination, Func`2 fileFilter) at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args)

Is there an fmod_register_static_plugins.cpp file somewhere in the Unity project, below the Assets folder?

If so, IL2CPP will attempt to copy it along with the generated C++ code it creates and then compile it into the final binary for the player. I'm not quite sure why it cannot be copied, but I suspect you are correct about the cause having something to do with FMOD.

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