Animation looks super janky while the game is running
Hi I just bought an Add-on from the Unity store which is CLazy animation. I made Blend-tree with a few walk animations, sprint animation, etc. But the animation doesn't look like the preview. If I check the animation with my 3D model in the preview it looks completely fine, but the second I click play, it becomes super janky...
I have no idea why this is happening, I tried some Mixamo animation and they work fine.
Maybe you can help me find my problem? Here is a video of it: Youtube video of preview Youtube of the actual animation in runtime
And another thing: In imports settings under the rig, it says “Warning(s) – Copied Avatar Rig Configuration mismatch. Bone length in copied configuration does not match in animation file:” And it is every part from the hips down. I haven't touched anything in the inspector: Settings are set for humanoid Avatar Definition is: Copy From Other Avatar (Here I tried both the Avatar that follows the package and the avatar made for the Character used in the game) I also tried "Create From This Model"
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