Unity VR - Held object lags behind hand position when moving.
I am using Oculus integration with OVR grabber and OVR grabbable scripts. In the demo, the player can pick up an axe, and everything looks great, however when the character moves their hand or moves the entire character, the axe slightly leaves the hand and lags behind in movement until the player comes to a standstill where the axe then 'catches up' so to speak.
Pretty confident this is a physics issue.
PLEASE HELP!
Answer by blackfox_studio · Jul 20, 2019 at 02:05 PM
Same problem here. When I grab an object and move around it lags behind the hand position. Which version of unity and OVR integration are you using? Did you find any solution?
Answer by unity_nsAO2d2g0S0uzw · Dec 06, 2019 at 04:15 PM
@Toobz @blackfox_studio I just had this problem, managed to fix a lot of it by going to Edit - Project Settings - Time - Then changing the Fixed Timestep to 1/80 which then converts to 0.0125, I was getting the jitters when I had it at 1/90.