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Materials: unlit transparent texture vs standard shader's albedo texture
I'm trying to make my game look as close to what the artist game me as possible. Yet somehow I cannot interchangeable use either unlit transparent shader and the standard shader. Only using the standard one gives me the effects I'm looking for, but the color is slightly tinted.
Why does this happen and how can I get the standard shader look closer to the original texture?
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P.S. My global environment lighting's ambient color is 100% white.
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