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How to create a shader that makes the texture look far away?
I'm trying to create a shader for a table that makes the texture look far away like an infinity table. Basically I want to make the top plane of the table look like space, and make the user feel like they're peering into the vast expanse of space. I've found forums posts and resources from 2012-13 that had it working back then, but the code is now outdated and all attempts to update it have failed for me.
I have very little experience with shaders and could use some help!
Old Forum Post: https://forum.unity.com/threads/texture-using-screen-coords.23976/
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