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Neutral Lookup Textures
Hi everyone! We are playing around a bit with a project we are developing. We are testing some Pro image camera effects and we've encountered a problem.
We want to follow the Color Correction LUT procedure to enhance our scenes but we are not sure if we are misreading something. It says here we have to grab the neutral LUT and apply the same effects applied to the screenshot we have enhanced in photoshop. Thing is we don't know how to create a basic neutral LUT. Is there a way to create such a texture or aren't we understanding something wrong?
Here's the unity docs article http://docs.unity3d.com/Manual/script-ColorCorrectionLut.html
Thank you in advance! =)
did you ever work this out? I am just trying to do the same thing!
Answer by paulknight10 · Jan 27, 2015 at 11:25 AM
You just need the file attached , then apply your colour corrections to that, and save a new png file to your assets folder.alt text
Is there any more information regarding how these are generated / what each index represents?