how should i put the colliders?
i have a character from blender he has an animation of swinging his sword. i put a box collider on the sword but when the animation plays it wont follow the sword any ideas guys? what i have thought is that i should use a mesh collider or put a invinsible onbject on blender along with the animation. thanks guys in advance. one more thing guys please explain to me what are the difference between colliders and collision thanks in advance again.
Answer by Teravisor · Feb 08, 2016 at 12:43 PM
How exactly is sword moved?
If sword is part of mesh, then collider should be parented to bone that controls sword(like hand's bone).
If sword is separate object from your character, then what you described should work (assuming sword itself moves with animation).
Collider is description of object that can bump into another collider. Collision is process of bumping collider into another collider.
Your answer
Follow this Question
Related Questions
How to trigger animation from object colliding with another? 0 Answers
ANIMATION TRIGGER DOESN'T PLAY 1 Answer
Make collider size constant in animation 0 Answers
play animation on collision 2 Answers