How do I make it so the rigibody on the parent uses the mesh collider on the children ?
I imported an FBX file into unity , with a rig and animations and everything. When I drag it into the scene, I get a parent GameObject with an animator, and then a bunch of childrens with the meshes and the rig. I cannot figure out how to use mesh colliders for this. It doesn't work when i put it on the parent gameObject( and yes I have the right mesh) and it doesn't work when I put it on the mesh itself (just falls trough the floor) I have tried getting rid of the parent and using the mesh itself as aprent but it only ends up making the mesh enormous on play. (I cannot fix it because it's normal sized whenever the game is not playing) How do I make it so the rigibody on the parent uses the mesh collider on the children ? (and can I use the mesh collider of only one of the childrens since some are just eyes and the rig)
A rigidbody works fine if the parent has no colliders, but all/some of the children do. Unity calls these "compound colliders." You might practice with simple colliders, first.
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