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Question by andrewsmithparkside · Dec 02, 2019 at 02:37 PM · 3dmaterialobjectsstretch

Materials and Textures are Stretching and Tiling doesn't help!

Hello! I am working with Unity 3D, version 2018.4.6f1. I wanted to add some materials to my wall, however, this results in a rather ugly result, because my walls are of different sizes.

https://imgur.com/BOcAf91

Note the brown walls.

This also happens with actual textures.

https://imgur.com/bMQGnKL Note the red lava.

However, editing their "tiling" as suggested does not result in something pretty, because the sizes of the objects; they stretch! (In the shown example, both tilings are x: 3 and y:4.) I can't seem to edit the individual tiling on each object, either. https://imgur.com/KycGHdV

How can I fix this, and make everything look nice? I obviously don't want to create a gazillion of the same texture/material just so I can tile it differently for each object.

Many thanks!

PS: Yes, the objects have different "scales". That's what's affecting it. That's what I want fixed. No, I don't want to use some third party thing. Yes, I know I can upload images. It wasn't working, and I gave up after four attempts.

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