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Materials and Textures are Stretching and Tiling doesn't help!
Hello! I am working with Unity 3D, version 2018.4.6f1. I wanted to add some materials to my wall, however, this results in a rather ugly result, because my walls are of different sizes.
Note the brown walls.
This also happens with actual textures.
https://imgur.com/bMQGnKL Note the red lava.
However, editing their "tiling" as suggested does not result in something pretty, because the sizes of the objects; they stretch! (In the shown example, both tilings are x: 3 and y:4.) I can't seem to edit the individual tiling on each object, either. https://imgur.com/KycGHdV
How can I fix this, and make everything look nice? I obviously don't want to create a gazillion of the same texture/material just so I can tile it differently for each object.
Many thanks!
PS: Yes, the objects have different "scales". That's what's affecting it. That's what I want fixed. No, I don't want to use some third party thing. Yes, I know I can upload images. It wasn't working, and I gave up after four attempts.
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