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Question by CrocsxG · Jan 24, 2018 at 12:06 PM · scenescene-loading

What are the reason a scene don't reload the second time ?

Hello,

I have a problem with my project.

I start a scene, all run smoothly, ans if I try to start it again, it doesn't load anymore.

I tryed to find some reason, and one of them is forgetting event unreferencing, and use static variable.

But I quite sure now I checked all my lines and I don't find problem of unreferincg, every

 GameManager.instance.OnStartGame += GameStart;

got is own

 GameManager.instance.OnStartGame -= GameStart;

Before quitting the scene.

And also, all my static variable that get destroyed are like this

 void Awake()
 {
     if (instance == null)
         instance = this;
 
     else if (instance != this) 
         Destroy(gameObject);
     
 }

and got their own

 instance = null;

when leaving the scene.

And finally, my DontDestroyOnLoad

 void Awake()
 {
 
     if (instance == null)
         instance = this;
 
     else if (instance != this)
         Destroy(gameObject);
 
     DontDestroyOnLoad(transform.gameObject);
 }

I don't think there is a miss, I will still continue to check, but is there another possible reason, or a easier way to troubleshoot?

Thanks

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avatar image gordiri · Jan 24, 2018 at 02:05 PM 0
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How do you restart scene? Can you show code? And when OnStartGame is called?

avatar image CrocsxG gordiri · Jan 24, 2018 at 03:17 PM 0
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I do not restart scene, I go from Scene $$anonymous$$enu to Scene level 01, than back to menu, and when I want to reenter Level01 with the same manipulation as the first time, it doesnt do anything

public void LoadScene(string LevelName) { Scene$$anonymous$$anager.LoadScene(LevelName); }

for the GameStart I want to do it on the first frame after Start so for the moment I use a bool and do this

 void Update()
 {
     if (!gameStarted)
     {
         Game$$anonymous$$anager.instance.StartGame();
         gameStarted = true;
     }
 }



avatar image gordiri CrocsxG · Jan 24, 2018 at 03:40 PM 0
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And you dont have any exceptions?

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