Question by
jolleee · Aug 04, 2016 at 04:18 PM ·
rigidbodynetworkingforceknockback
Player knockback in networking (Rigidbody)
I have created a multiplayer fps and I would like the projectile to knock the opposing player back on impact. However the other player just jerks back into it's original position.
When viewing from the other players screen he doesn't react in any way during the collision, the projectile just bounces off.
Do these collisions need to be programmed manually in some way for it to work in multiplayer?
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