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               Question by 
               Mockarutan · Dec 01, 2019 at 11:29 AM · 
                c#dots  
              
 
              DOTS/ECS. LocalToWorld to quaternion
This there a better way to get the global rotation quaternion from the LocalToWorld matrix than this:
 var globalRoation = quaternion.LookRotation(localToWorld.Forward, localToWorld.Up);
 
               It feels very strange to always to always do that calculation whenever I need the rotation.
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