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Question by Sannerex · Mar 12, 2018 at 09:05 PM · argumentoutofrangeexception

ArgumentOutOfRange error with list

I'm getting an argument out of range error and I don't know how to fix it. Here is my relevant code:

 /// Max allowed slots in inventory.
 /// </summary>
 public int maxInventorySpace = 5;


 /// <summary>
 /// Equips the item located at the associated index.
 /// </summary>
 public int currentlyEquippedItemIndex = 0;


 /// <summary>
 /// Items currently in inventory.
 /// </summary>
 public List<ItemPickUp> itemsInInventory = new List<ItemPickUp>();

   
 /// <summary>
 /// Scroll through the items with the mouse wheel.
 /// </summary>
 void ScrollItems()
 {
     if (Input.GetAxis("Mouse ScrollWheel") > 0f)
     {
         if (currentlyEquippedItemIndex >= itemsInInventory.Count - 1)
             currentlyEquippedItemIndex = 0;
         else
             currentlyEquippedItemIndex++;
     }

     else if (Input.GetAxis("Mouse ScrollWheel") < 0f)
     {
         if (currentlyEquippedItemIndex <= 0)
             currentlyEquippedItemIndex = itemsInInventory.Count - 1;
         else
             currentlyEquippedItemIndex--;
     }

     // Select the item at the index if it is not already equipped
     if (itemsInInventory[currentlyEquippedItemIndex].isEquipped == false)
     {
         SelectItem(currentlyEquippedItemIndex);
     }
 }

Unity says I'm getting the error because of this:

 // Select the item at the index if it is not already equipped
         if (itemsInInventory[currentlyEquippedItemIndex].isEquipped == false)
         {
             SelectItem(currentlyEquippedItemIndex);
         }
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avatar image bobisgod234 · Mar 12, 2018 at 10:01 PM 1
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What do you do if you have no items in your inventory (i.e. itemsInInventory is empty)? Your code always tries to access an item in your inventory, even when its empty.

Try:

          if (itemsInInventory.Count > 0 && itemsInInventory[currentlyEquippedItemIndex].isEquipped == false)
          {
              SelectItem(currentlyEquippedItemIndex);
          }

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Answer by Summit_Peak · Mar 13, 2018 at 12:22 AM

Change:

 if (itemsInInventory[currentlyEquippedItemIndex].isEquipped == false)

To:

 if (currentlyEquippedItemIndex >=0 && currentlyEquippedItemIndex < itemsInInventory.Count && itemsInInventory[currentlyEquippedItemIndex].isEquipped == false)




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avatar image Sannerex · Mar 13, 2018 at 12:55 AM 0
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This seems to have solved my problem, thank you.

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