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What is the easiest way to increase horizontal speed with gravity to experience same jump distance
Hello there,
I am currently making a 2D game where you have constant speed when you move right and left, jump distance is so important, so that you need to time your jumps carefully, but as game progressed I and my friends testing realized that movement is slow, I dont want to just increase speed or internal time of unity which will ruin game design I've prepared so far, so if anyone can help me find the algorithm to set speed increase without tweaking air time of moving objects.
Thanks for the help, have a good day
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