- Home /
Change Scene keeping Character and GUI Canvas
I want to change scenes, but I want to keep my player, my event handler, and his GUI intact throughout them, including their variables. Is there any way to do that? I know that this sounds absolutely newb, and that's because it is.
Answer by Fenerax_Studios · Sep 02, 2017 at 08:54 PM
Try DontDestroyOnLoad for each GameObject that you want to carry over,
Unity DontDestroyOnLoad Reference
Hope this is what you were looking for.
Your answer
Follow this Question
Related Questions
How can I make a loading screen with LoadSceneAsync 2 Answers
One Location Game (with Scenes Loaded and Disabled) 0 Answers
Help with error message "Overwriting the same path as another open scene is not allowed" 0 Answers
Bolt Visual scripting and loading different scenes/levels 1 Answer
Load Scene from .unity File 1 Answer