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Question by hazzapc123 · Nov 30, 2019 at 09:19 PM · score systemadd

When adding two numbers, they don't add, they just sit next to each other?

When I am trying to add one score based on distance, and another based on collisions, the two numbers aren't adding together, but are just being put next to each other, where am i going wrong? is it because they are strings?

using UnityEngine; using UnityEngine.UI;

public class score_Banner : MonoBehaviour {

 public Transform playerscore;
 public Text ScoreText;

   void Update () {
   
     ScoreText.text = "Current Score: " + playerscore.position.z.ToString("0") + scoreValue.ToString("0");


 }


 public static int scoreValue  = 0;
 Text score;

 void Start () { 
   score = GetComponent<Text> ();

 }
  

}

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Answer by pantang · Dec 01, 2019 at 06:57 AM

because you aren't adding them together you are building a string.

you need something like :-

int score; score = playerscore.position.z + scoreValue; ScoreText.text = "Current Score: ";

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Answer by arjunpusu · Jul 14, 2020 at 12:12 PM

I also got this error but I changed the variable type int to float and then it worked fine. The position of playerscore is a float value so I think we have to use float instead of int. But I really don't know how to use int for getting the value of position.@hazzapc123

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