Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Darth_Biomech · Nov 28, 2019 at 08:02 PM · collidertrigger

Collider2D trigger still acts like a collider

I am very new to Unity, and have even less experience in c#. I am trying to implement an attack like explained in this tutorial, https://www.youtube.com/watch?v=xwPahXLpNh8 , using the default Unity 2d platformer template, and I stumbled upon the problem that my collider2D that should be the area of damage is acting like a solid instead, despite the "IsTrigger" checkbox being set. I have no idea why, the only two interactions it have in script is like in the tutorial, the one that turns the triggers on and off,

 public class PlayerAttack : MonoBehaviour
 {
 public bool Attacking = false;
 public float AttackTimer = 0;
 public float AttackDelay = 14.5f;

 public Collider2D AttackTrigger;
 Animator anim;
 // Start is called before the first frame update
 void Start()
 {
     anim = gameObject.GetComponent<Animator>();
     AttackTrigger.enabled = false;
 }

   // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyDown("q") && !Attacking)
         {
             Attacking = true;
             AttackTimer = AttackDelay;
             AttackTrigger.enabled = true;
         }
         if (Attacking)
         {
             if (AttackTimer > 0)
             {
                 AttackTimer = Mathf.Clamp (AttackTimer - Time.deltaTime,0,9999);
             }
             else
             {
                 AttackTrigger.enabled = false;
                 Attacking = false;
             }
         }
         anim.SetBool("Attacking", Attacking);
     }
  }


and the one that handles the actual intersection

 public class AttackTrigger : MonoBehaviour
 {
     public int Damage = 1;
     public EDamageType DamageKind = EDamageType.Generic;
     public void OnTriggerEnter2D(Collider2D col)
     {
         if (col.isTrigger != true)
         {
             DamageStorage TempDamageStorage = new DamageStorage (Damage, DamageKind);
             col.SendMessageUpwards("DoDamage", TempDamageStorage);
         }
     }
 }    


Any idea what might be messing this up?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Darth_Biomech · Nov 30, 2019 at 07:47 AM

Oh, I traced down the issue. The culprit was KinematicObject.cs, the fuction contactFilter.SetLayerMask(Physics2D.GetLayerCollisionMask(gameObject.layer)); was counting all the colliders in prefab.

I added it's own separate RigidBody2D to the trigger object, and everything began to work as intended!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

165 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can't click gameobject when over another trigger? 1 Answer

Translate Jump Trigger Collision Issue 1 Answer

Detecting another object collision from another object script (2D) 0 Answers

I want 3 gameObjects to take damage every 1 second while staying in a trigger: What I'm getting is each cube taking damage one at a time. Help? 1 Answer

Why setting an active object to false returns error of 'Object reference not set to an instance of an object' 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges