XB1 controller vibration using XInput not working on XB1 console
Hi,
I am currently using the highly suggested XInput to have the controller vibrate when then triggers are held down. This works well when using it within the engine itself but when I release it to play the artefact on my Xbox One DevKit, it doesn't work. At all. I get bombarded with error messages saying that the XInput is not available with UMP, despite the DLL plugins having an option to select it as an SDK. I have also tried releasing the example scene provided by speps to see if I did something wrong but this also happened to speps build.
So my question is: how do I actually go about setting up the vibration function on my controller that will work in both Unity and my Xbox One? I have seen the HandHeld.Vibrate function referenced in many places but people are quick to debunk that this function does not apply to controllers.
I have tried to Google my problem but I cant seem to find what I'm looking for.
Any help will be greatly appreciated!