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Question by Tarexelion · Nov 27, 2019 at 07:51 PM · arraysboolean

Simple 2 Array bool Comprasion

Hi All!

I've been working on a problem for 3 days. I've searched the forums and unity answers but even though it's a simple question, I couldn't find any results.


Issue details;

I have a player object that contains some items, and incoming object, which also contains some items. I just want to compare the contained objects are active or not.

Something like: If playerObject[0] is active AND incomingObject[0] is active, if playerObject[1] is NOT active AND incomingObject[1] is NOT active. etc...

So BOTH should be TRUE or BOTH should be FALSE. Except these conditions, it has to return false.


Here is what I wrote and didn't work; (gameObject[0] instead of gameObject[i] because that's the closest one to the player)

 public void CheckFF()
 {
     gameObjects = GameObject.FindGameObjectsWithTag("StartIncoming");
     checker = new bool[core.checkActive.Length];

     for (int i = 0; i < core.checkActive.Length; i++)
     {
         if (core.checkActive[i] == true && gameObjects[0].GetComponent<Incoming>().isActive[i] == true)
         {
             checker[i] = true;
         }

         else if (core.checkActive[i] == false && gameObjects[0].GetComponent<Incoming>().isActive[i] == false)
         {
             checker[i] = false;
         }

         else
         {

         }
     }

     if (isItGoodToGo())
     {
         print("GOOD TO GO!");
     }

 }

 private bool isItGoodToGo()
 {
     for (int i = 0; i < checker.Length; i++)
     {
         if (checker[i] == true)
         {
             return true;
         }
     }
     return false;
 }



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Best Answer

Answer by Tarexelion · Dec 10, 2019 at 08:44 AM

If anyone looking for the answer, I've solved it with:

bool fastForwardable = incomingActive.SequenceEqual(checkActive);

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