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This question was closed May 07, 2017 at 02:21 AM by OfficialCoatsee for the following reason:

The question is answered, right answer was accepted

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Question by OfficialCoatsee · Apr 09, 2017 at 07:19 AM · c#variablesmethodmethods

Calling a variable based on a variables name?

I am trying to call a specific variable, but I am trying to call it by providing its name FROM another variable.

I don't exactly know what to search to find it, I tried Reflection and reviewed Multithreads, but none of it helps me.

I have an inventory handling script, that displays the inventory, and I am trying to do this...

Calling Method:

 Texture2D inventory_1_texture; //creates a new empty texture variable.
 int inventory_1_id = 1; //this sets the item object to 1.
 
 //call the following...
 
 inventory_1_texture = game.GetComponent<EveryItem>().item_ + inventory_1_id + _icon; //load icon from the preset item variable.


In the EveryItem script, I have public variables set for each item id, like so.

 public string item_1_name = "Logs";
 public Texture2D item_1_icon;
 
 public string item_2_name = "Ash";
 public Texture2D item_2_icon;
 
 public string item_3_name = "Bow";
 public Texture2D item_3_icon;

How can I call these variables with a code similar to my calling method? Based on a dynamic variable?

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avatar image UnityCoach · Apr 09, 2017 at 07:46 AM 0
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You could use a Dictionary I think.

avatar image OfficialCoatsee UnityCoach · Apr 09, 2017 at 07:54 AM 0
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A dictionary? I will look in to this quickly, thank you.

avatar image UnityCoach OfficialCoatsee · Apr 09, 2017 at 08:27 AM 0
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https://msdn.microsoft.com/en-us/library/xfhwa508(v=vs.110).aspx

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Answer by OfficialCoatsee · Apr 09, 2017 at 11:07 AM

I used arrays instead.

 public int[] inventory_slots = new int[] {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
 //contains item id.
     
 Texture2D[] icons = game.GetComponent<ItemHandler>().icons;
 //get array of item icon's from ItemHandler script.
     
 inventory_1_texture = icons[inventory_slots[1]]; //assign texture based on the id 
 //which is also the array position.
 
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