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If my game has very few installs, can I still implement real production Ads?
I recently released a game in the Google Play Store. As of now, the game has test Ads, not real production Ads. So if the player clicks on the Ad button, he/she will see a test Ad. The reason I'm not using real Ads is that my game only has less than 10 installs. And out of those 10 installs, I'm not even sure how many people are active in that game. So if very few people keep clicking on the Ad button, Unity's Ad service might mistake this for a scam and I might get banned. They might think I told a selected number of people to download the game and click on the Ad button to help me generate revenue.
So am I doing the right thing? Should I switch to real production Ads? If I switched to real production Ads while my game has very few installs, is there a chance I might get suspended or banned?