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               Question by 
               julespixel · May 13, 2020 at 11:46 AM · 
                errorshadermissingfilepath  
              
 
              Shadergraph looks for .hlsl file in wrong place. How do I change that?
Im using a stylized shadergraph shader in Unity 2019.3.11f1 using URP. Without changing anything and for no apparent reason, the shaders no longer seem to find a source file (.hlsl) , that the shader is dependant on to work. Its clear to me that its searching for the file in the wrong place, so my question is: How do I change where the shadergraph should look for the hlsl file?
It looks like it tries to find the .hlsl file in the project that i imported the shader from.

The .hlsl file is in the same folder as the shadergraph in my current project.
 
                 
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              Answer by julespixel · May 13, 2020 at 11:56 AM
Reimporting all my shaders & manually opening the shadergraph and pressing save did the trick.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                