Unity 5.6.0: Mesh only rotates if I rotate the root bone of the skinned mesh renderer
Hey there, First of all, I'm a german so please forgive me my (maybe bad) English.
I'm programming a 2.5d Puzzle Jump'n'Run like Trine and of course, you can play an archer/ranger/etc. And you shoot an arrow by clicking on the screen and the archer will rotate his upper body, his arms with the bow and the head so that the bow is looking at the Point where you clicked on the screen.
I know that I must write the rotation in the LateUpdate function, to override the animation changes, however, the mesh only rotates when I rotate the root bone of the skinned mesh renderer.
In the Scene view the rotation is working fine, also by rotating the child bones, but if I start the game and pause it the rotation is not working.
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