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Question by hamokshaelzaki · Jul 04, 2017 at 04:13 PM · physicsmeshclothskinnedmeshrenderer

Applying cloth to a skinned mesh results in a strange behaviour?

We have a Dress model that we skinned to a 25 joints skeleton, when I try to apply Cloth component on a part of the imported mesh, it goes crazy, 2 screenshots are attached. alt text

][2]

Things I have tried so far: Scaling up/down the mesh from transform scale and from Scale Factor Playing around with Normals/Tangents/Animations/Cloth Parameters/Skinned Mesh Renderer Parameters

Scaling up the mesh during the runtime 5X solved the problem, but if I tried the new scale from the beginning, the same problem occurs

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capture1.png (92.4 kB)
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