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Display 2 animations with same Animator in a 2D game
Hi,
I'm currently adding some 2D effects to my Hero in a 2D game, like bleeding, freezing, protecting… And I'm stuck with these effects : effects are animations and I already play an animation (idling).
So I want to see Idling animation, and effect animation on it too.
I found a solution that is to create a child GameObject with a Sprite Renderer and an Animator too, that displays effects independently of Movement animations of Hero. But I need to have movement animations and effects animations in the same animator because I use Network Animator that doesn't support Animator in Child GameObject.
I'm using Layers but if I set weight of effects animations to a value less than movement animations, effects aren't displaying, and if I set the same weight, movement animations aren't displaying and effects are displaying…
I also tried to add an Animation component to my Hero to play it by scripting, no result…
I tried to find any solution in forums but no result...
Thank you in advance for any answer :)
So for when the character is suffering these effects, you have different sprites that show him bleeding ect.? Or just blood? Do you have all the Sprite to animate him idling walking ect.? How would you like it to look when he's say bleeding and idling or walking? $$anonymous$$aybe share a screenshot of the sprites.
I don't have sprites that show Hero suffering, I just have Blood Splash animation sprite.
I have animation sprites for Idling, Walking, Fighting with 8 directions for each, and it's managed with a Blend Tree.
In addition with these animations, I want another animation on the current to represent current effect on the Hero.
A good example to see what I want is a Shield, it's a kind of effects I want to display in my Hero.
Some screenshots :
On the left, my Hero, on the right, Shield effect that I want on my Hero.
Currently right image is what I have using Animator Layers. When I press B and set right Parameters in Animator, Shield Animation is hiding Hero animation. Even if I change Animation Layers parameters (Blend $$anonymous$$ode, Weight of each Layer…), it doesn't change.
Your answer
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