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Yoconn · Nov 26, 2019 at 05:36 AM ·
collidersparticlesystemontriggerentertriggers
Hello, How would one make a particlesystem activate triggers? (hopefully I worded that right)
So can OnTriggerEnter detect particle system collision that has been set to world, send messages, and collides with everything? Would I place the script on the destroyer or destroyee?
Basically I have a particle system that when activated expands outward and should destroy all incoming projectiles that have colliders and triggers on.
OH, and this is all in 2D btw. :)
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