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Particles going through mesh collider
I have particles that are being emitted which have an associated World Particle Collider with it set to collide with everything. I am having an issue with these particles passing through a material which is set as a mesh collider and appearing on the other side. This still happens even when I set the Collision Energy Loss to one.
Send Collision Message is unticked with Min Kill Velocity set to 0 in the World Particle Collider.
Are there any other settings that I should be looking at it to ensure the particles do not pass through the material?
I have tried searching through other topics for an answer to this, but have been unable to find a solution.
I am still trying to address this issue if anyone cam help. I have been playing round with the particles size which if I reduce the size the problem is less pro$$anonymous$$ent but still am issue. Is the collision done from the centre of the particle or is there something else I need to look at doing to ensure the whole of the particle is either bounced back or destroyed rather than part or all of it going through material.
Answer by knoakes · May 28, 2016 at 01:17 PM
I had the same problem and although it's a kludge, it worked for me.... 1) Add an empty game object 2) Add a mesh collider and set the mesh to the object you are trying to get the particles to collide with. 3) Adjust the scaling and position until it is just large enough to make your particles collide properly
you can obviously remove the collider from your original object
Hope that helps
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